Love a good turn based RPG, but this one needs a little more to feel nice to play. Its very tough to tell when attacks are hitting or missing, and how much damage is dealt, since the only cue you have is quickly doing math when the UI number suddenly changes. A sound for hits and misses, or an animation in the UI would be really helpful. Also, it felt like parry and self-heal didnt do enough, so the game devolved into attacking only. The targeting system really helps to flesh this out though, so it didnt become boring! great job getting this kind of system made in 3 days too!