Holding forward to go faster makes it really tough to dodge anything, and cars move wayyyy to quickly to react to. Also, it kinda forces you to stay on the top half of the screen, which makes a lot of the space dead air thats just useless. fun concept though, just needed a little more balancing.
Viewing post in Ride, Doggo! jam comments
You *accelerate* on the top part of the screen, you only lose speed when you hit something. So you have to spend a bit of time in the upper part to gain speed and then move around more freely to dodge better.
A warning sign and honk happening before cars appear on screen was planned, but I didn't manage to implement it in time for submission. I did get to it yesterday though and it will be included with a general polish update that releases once voting has finished.