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Anxiety attack (Levont's Gameplay)

A topic by Levont created Oct 21, 2019 Views: 144 Replies: 1
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I found the game somewhat interesting. Though I will suggest using a mix of anxiety damage and physical damage based on the monster's design intent. If it has a weapon / is aggressive, it should deal more physical damage then anxiety. Likewise if the monster is supposed to be scary and appears in the corner of the shadows, it should deal more anxiety damage then physical. That's just my take on it though.

Here's my channel for other games I have played. http://www.youtube.com/c/Levont


Developer

Thanks for playing and for time you invested such a detail feedback. Actually you saw  the main idea about spreading anxiety and physical damage that will be in the main game. I just need some time to balance everything.