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This absolutely rules. The idea of an endless urban sprawl of displaced people is something I want to chew on endlessly, like bubblegum, and I do wish it was slightly expanded on. However, the snappy and succinct way everything is described is also a masterstroke that I can't really argue with. When reading through a rule book gives me a solid foundation of what the world is, how to play and what it'll feel like to run the game after a single read-through, I know the game's good. For clarification, this game's fuckin great. As someone who's a sucker for magic systems, particularly more freeform ones, the system here is genuinely masterful. So full of style, and my brain is abuzz with ideas for cool characters and ways to do magic. Maybe someone who loves rare birds and so only collects cards of them, flighty and nervous who might release a flock to defend themselves...maybe someone with one card, of someone near and dear to them, using it just to hear their voice...someone with cards filled with rocks, simple and hard to beat but will Cain your ass. The vibes here are something so unique, snappy, popping and brilliant as well, slamming into your bones with such great art. I can get a sense of this world. It feels familiar. It feels otherworldly. It feels magical. It feels unique. It feels like home. If I'm fully honest, the biggest feeling I got from this game was "I am so so excited for when or if the maker of this releases Bubblegum Cultists". But that's just because I am always enchanted by the ideas presented by the sections touching on cultists. If I had one nitpicky complaint, it would be about the Vampire Lord, who must be ensnared in an "alchemical circle made of sunlight" to be Carded. Nowhere else in the book is this sort of thing brought up, and my reaction was "Oh, wait what? I guess alchemy is a thing now...? How does that work? Eh, maybe I can make it buyable or just as something in the Store, or from some NPC." It felt a bit unclear and sudden. But when my only complaint(albeit before running the game, which I certainly plan to do. Funnily enough it made me more excited to GM that to play, just cause I wanna sink my teeth into this whole world so bad.) is a single line on monster entry, I'd say that's the mark of a pretty amazing game. Thanks for making this.