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Sorry, I wasn't clear. When I said 'influence,' I meant from a feedback standpoint, not the players choosing them beforehand. Let's say I implement a kink I want to see in the game—it makes sense from a story and character perspective, or it’s in the pipeline. However, if the majority of the community gives negative feedback constantly, I would tone that kink down and/or restructure it (not remove it), making way/allocating more screen time for other kinks and fetishes without altering the main vision of the game.