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Thanks a lot for playing!  I just worked on the sound, so I'm sure others could have more specific comments, but your feedback is greatly appreciated and will be put into consideration.  A lot of it came down to time(the level designer wanted more landmarks, but we couldn't get the art assets in time, and same with enemies).  Great point about the progression for the final upgrade by the way!

For my own sake, I'd love to know your thoughts on the music/SFX and whether anything stood out to you good or bad. 

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Sure thing! I'll preface this by saying that I'm a pretty simple guy when it comes to music, if it's not very adrenaline-pumpy I probably won't really notice it. But I went back and played the game again to collect the last few seeds I needed, and the music that stood out the most in regards to my personal tastes was the Karst area (it felt appropriately dread-laced) and the Treetops, which was approaching the sort of beat that grabs my attention.  I do think that in terms of fitting the game's vibe the music does a good job - it's understated and fits the contemplative, slow-paced feel of the game. The one thing that came across as a bit jarring were the UI SFX (like interacting with the save points or pressing buttons in menu), they felt a bit too solid and gamey compared to the subtle music - maybe some windy effects or soft chimes could have fit the game's aesthetic a bit more. Hopefully this helps.

Thanks for the words! I agree the menu UI SFX are jarring and I would like to change them for the post-jam update, so thanks for confirming that. I'm glad you found yourself enjoying the music even if it didn't immediately catch your attention, and I'm glad you liked the Treetops and Karsts themes the most! Those were my favorite for this jam.  Thanks for taking the time to comment on it.