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This game was really, really good. It's unfortunate that there was no real use for the sword, and breaking the pots gave nothing, but I imagine that was a time constraint.

The level design was REALLY nice. A good about of back and forth needed. Very much enjoyed it.

My biggest criticism is the key binds. Sometimes it's E, sometimes it's Q, sometimes it's B (the B look like an E, took me a bit to figure out how to close the powerup dialog). If you can find a way to map the Interact button to also be the button to close dialogs, that would be much more intuitive.

Very good job!

Thanks. I meant to go back and make it consistent: E to interact, Q to close, and Hold B to skip but I ran out of time.