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Hey, its you :) The verts thing may just become possible in the next plugin update, so keep an eye out for that. If I actually get a bit further with the game I might hit you up for some help... do you use Discord?

On discord berly, but you can add me there mikolajalexander ( black and white photo of me ). I appreciate your willingness to help, but you know what, I recently got so piped off with construct, that I'm out, leaving it. You can read it here https://www.construct.net/en/forum/construct-2/addons-29/rojo3d3d-engine-constru... 

Basically I was working cautiously with precision, testing everything step by step, building on top each step, and when it came to moving forward, something isn't working right, and couldn't figure out what. We know this happens quite often, but I was really making sure that everything works, yet now having a lot of variables and stuff, finding in those event's what is not working in the whole system became an impossibility. I guess i might still look in to it later, but I think it's time to move on. 

Understandable as I'm myself in the (slow) process of leaving everything Construct-related behind. Have been dabbling in Godot for a while and aim to get into it more. 

But I'm still going to get the plugin to 1.0 sooner or later. Swansong or something...

I'll try to add you on Discord.

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Cool.

Yeah, I was looking at godot many times, but i don't get it. It seams overly convoluted. At least with direct programming like C you know what's happening always, you can build your own systems the way you need. And C is actually not hard with raylib , compiles as fast as construct preview, and you can also port it to Switch. Reminds me more of Basic, but super performing. The downside is there is no editor ( and does have some bugs apparently). On the flip side Godot's script looks kind of friendly, but overall i think it might be a bit convoluted - you know, there's a reason why there's almost no completed games in godot ( as well as construct ). 

Added you on Discord :)