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A good foundation of a 'Double Dragon' style game, with some decent character art and animations. Being able to walk on a 3rd Axis using a 2D perspective was something I wasn't aware of initially but was well implemented on the whole.

I don't believe a health system or 'lose condition' is within the game as I couldn't seem to die at times which did make the game incredibly simple. In addition, it did seem at times that the player attack happened the instant a button was pressed which is fine if the animation didn't make it seem like it would attack at once. Keep your visuals and in-game data consistent.

On the whole, this submission is entirely serviceable with some room for improvement, but is largely functional and visually appealing. Perhaps consider what you could have done with the time you were given and what went right and some improvements that could be made. Good effort.

Thank you for your honest review! we faced some heavy problems during development, files going missing and more. there is a lose condition where if you get hit about 12 times, you lose the game I feel that this number should be lowered to make the game harder.  Time management did play a key role in how the game turned out to be honest and it should of been managed a lot better. again, thank you for reviewing our game :)