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i'm glad you like the design! i was worried how people would feel about it upon release haha

thanks for the suggestions too! i'll try addressing each of them in order
- sorry, but no i don't have any plans for mouse movement or even mouse input. if i do a mobile port i will definitely consider it though
- there will be running, but not early game. a walk speed option is actually a pretty nice idea, i'll have to think more about that
- there's already plans to label the battle options as well as indicators showing the option is disabled
- you can actually block right now c: i haven't told anyone this, but the feature fully works. instead of blocking with space/e though like Paper Mario, you block with q/shift. there is also action commands for increasing your attack damage during attacks, but i temporarily removed the feature from the demo as it's incomplete (there's a visual demo in the discord)

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there is already controller support it's just fairly buggy right now due to a godot engine bug where it detects two controllers at once (still trying to figure it out)

as for the kinks i can't say much right now as the game's still in its very early stages. though the most "extreme" of kinks would be vore and hyper. and i absolutely plan to allow disabling certain kink content if needed

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