I have to start out by saying, I didn't realize there were multiple objectives! Once I realized that it really opened up the game to me... I'm leaving the feedback below in place because it shows my initial thoughts...
This is a pretty solid idea. Not quite my thing, as I'm not big on the time pressure on games like this, but I enjoyed my runs and could see playing it again. A few points of feedback in case they're helpful:
- "Restar" button
- Should include a way to restart mid-run. sometimes I would make an early mistake and know I was done, but had to exit a relaunch the game. An option to hold a button for #seconds to restart would be nice.
- I would like to see why I can't build a building when I try to place it. With such a short time limit it's hard to look at the retirements, look at what you have, and make a decision. I imagine that's part of the strategy/fun for some people, but I found it frustrating.
- I think showing what the players production currently is would be helpful. Being able to glance over and see that it had dropped to 0/sec would've made it smoother than having to wait a couple of seconds to verify that the number wasn't going up.
- It took me a while to realize that barracks cost those resources listed. It makes sense now, I just wonder if there's a way to make it apparent from the beginning.
- You already discussed it, but definitely fix the page up a bit, it's a little too bare-bones right now, you may have missed out on some of the "New" traffic, but don't miss out on people who want to see a flashier page!
As for once I realized there were multiple objectives:
- Initially I thought the first objective was the only objective. Once I read through the itch page I realized my mistake and tried again.
- Because of that, my first runs, I kept building the barracks early thinking my soldiers were bringing me 40 food, 40 wood... and I thought I needed that building to win the game. Now I realize how it works, maybe that's just me being dumb but I could see it tripping up other players.
- Getting new goals really changed my perspective on the game. I still probably won't spend a ton of time on it just because the short time limit is frustrating to me, but I really like the idea!
- I do think buildings should stay rotated in between being placed, it's fine if they reorient when you switch to a new building, but I shouldn't have to rotate -> place -> rotate to get two vertical farms in a row.
I was able to get to the point where I had to defend my lands against the other nobles, but fell just short of my food goal.
Ultimately, I think you've got something pretty cool here. There is definitely some polish that could happen, but off to a good start!