Im sorry to hear that. I agree I wish I had more time to make it feel smoother, and I did have a charge up animation that just unfortunately doesn't play, but it was something I had to forego fixing due to time constraints.
Viewing post in The Kinky Cave of Trials comments
Thanks ^.^ And yeah, I tried to set up a ground detection system but very quickly scrapped it to focus on other things. I hoped the charge-up system would basically render it unnecessary, but I also realised that spamming jump was also a way to get around another broken part of the game (that some of the moving platforms just...turn off randomly) so I figured it did have a perk, even if most people didnt realize it was a thing. Glad you were able to have some fun with it!