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(+1)

Im sorry to hear that. I agree I wish I had more time to make it feel smoother, and I did have a charge up animation that just unfortunately doesn't play, but it was something I had to forego fixing due to time constraints.

it’s all good. Learning from mistakes is part of the process. I hope your next project improves on this! 

I actually find it kinda fun how if you mess around jumping enough you can create an infinite jump.

Thanks ^.^ And yeah, I tried to set up a ground detection system but very quickly scrapped it to focus on other things. I hoped the charge-up system would basically render it unnecessary,  but I also realised that spamming jump was also a way to get around another broken part of the game (that some of the moving platforms just...turn off randomly) so I figured it did have a perk, even if most people didnt realize it was a thing. Glad you were able to have some fun with it!