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I have read the rules and from what I see, the reminds of Tricube Tales. Did you have any inspiration from that?
Generally, looks like a cool thing, I am going to try it when we finish our current adventure

Hello there! 

I have in fact never played or read Tricube Tales. So any similarity is just coincidence. 

But now I need to have a look at Tricube Tales cause that sounds interesting. 

I appreciate you taking a look at my little rulebook and hope you enjoy many adventures with it. 

If you ever do play a game I would be most interested in knowing what you think of BURST, how the game went and if there is anything you found confusing, or think needs changing/modifying. 

I'm actually working on BURST 2.5, just a small update with some adjustments and it may, or may not, change the basic dice mechanic, I have yet to decide. 

So any feedback would be very much appreciated 😁

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I have never noticed your reply.
I did play it from time to time, mostly solo, or casual oneshots with a group.
I want to say, I really like how clear and understandable the book is. Indie TTRPGs often have problems with explaining the rules clearly, but this one leaves no space for confusion, both when I play solo or DM for somebody. The combat system is also pure gold. Simple and beautiful.

Generally, I don't feel like I understand BURST deep enough to make serious suggestions, but one thing that I was missing all along was a way to reward the players between level ups. There is no currency, nor shops to spend it on, no consumables, no stats to be modified...
Purely narrative reward doesn't give players brains enough happy juice and rewarding them with tokens quickly gets out of hand.

Also, i'd say that the game RAW fits very poorly for horror adventures, but it can be dealt with. Besides, Horror doesn't seem to be the main focus of the product