Art:
- Gamma is a bit dark, maybe bumping up the light would help navigation.
- Essences left behind by the creatures to suggest prior habitation.
Design:
- Positioning trees to guide the player subliminally down an intended path.
- Maybe add elements throughout the game that are somewhat mysterious and unexplained to elicit the feeling of unknown and supernatural.
Gameplay:
- Creatures seem to teleport/move quickly to the player once past a certain location. I suggest lowering their speed and allowing them to be introduced from afar, then maybe adjusting their mechanics to spawn and attract randomly thereafter.