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Hi, thank you for your valuable feedback.

Setting the correct difficulty is a broad topic, but I suppose you are right and difficulty for first levels should be a bit higher. In your opinion, which levels should be made more difficult? I would like to achieve the balance between being easy to start but challenging and being boring to play.

Reseting traits will be introduced in upcoming release, unfortunately until then the only thing you can do is to farm more shards to customize build or just start again and pick different traits.

When it comes to fixing pixels, do you mean changing filter mode to "point (no filter)" so its more pixelart without anti-aliasing?

Anyway, your comments have motivated me to improve the game :)

 

(1 edit) (+1)

Yes, I believe so. I am not sure the exact solution in your project, but some sprites like the character are aliased making them seem really blurry. I always try to avoid this when using pixel art, its a pretty common issue.

For the difficulty, its hard to give an exact answer, its just something you will have to iterate on. I would start by maybe making the base enemies a little more difficulty, and have their upgrades scale less. It feels right now like the enemies are 0 threat for half of the time I played, until the upgrades really started to compound and they became way too strong.