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Thank you! I just finished college so I have a lot of free time on my hands 😅

Being able to cycle through the enemies as well was intentional so that you can easily view their health, movement range, stats etc. in order to make your decisions more strategically. I had thought about doing this a bit differently, so you could only see info about units you were about to attack, but this was more complicated and also I felt would have made things a bit too difficult. The enemy spawning bug was really unfortunate to happen so late in the jam, but I will definitely fix it in a post-jam update! (It just seemed too large of a thing to hotfix, especially since it was known before the deadline.)

(+1)

Fair enough re: cycling through enemies. TBH I don't play a lot of tactics games, so maybe this is a standard feature. Either way, clearly a valid creative choice. Congrats on finishing college! And good luck with the post-jam development on this game.