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(5 edits)

Hey, nice to see the game out of Steam jail. I just got it on there.


While this doesn't really matter, I thought I'd report that the dialogue options box for walking way from the watchers right the start of a campaign when you say "Yes" or "No" seems kind of broken and you can only barely see the other option.


I'm guessing that's why it has a scroll bar on the side and for a one off joke it functions fine but I thought I'd mention it since I'm not sure this is intentional.

Also:

The key rebind doesn't seem to allow me to change a and d for turning, nor does clicking default actually reset things to the default, and I didn't need to click confirm to actually have my changes go through either.

It also doesn't seem to save my changes now either, so I'm just stuck with a fucked up control scheme in the middle of being changed and it always defaults back to the broken one when starting up the game again.

Kind of wish rebinding was available from the title screen for single player too.

In the forbidden forest course I keep finding new places to get stuck in.



Interesting this seems to show that the speed is an object in game? Since the ground is covering it.

Also multiple times on the jump pad section, I've clipped and seen the AI clip through the specific jump where you need to make a left turn after landing, the one that takes you out of the jump pad. Just clipping through the wall after failing to make the turn. Though at least that isn't race ending.


On Outsiders Manor, for the jump pad that ends the lap, it seems excessvely punishing to miss the jump (especially if you end up hitting the railing and falling off) or be hit out of it by something like Galaxy's End. It's tends to result in ending up more than one full lap backwards. I kind of wish it'd just re-spawn you like if you fell out of bounds in that case.

In the credits, I had the X to boost button prompt show up on the results screen.

And when selecting a kart on the campain I noticed it seems like weight gets cut off a bit? It's not a big deal but it seems like it'd be better off a bit higher up?


For the final battle, the whole insight draining mechanic has the issue of causing your insight to go over 40 if you exit the course after losing once, and the mechanic itself seems pointless when you get reset to the start of the fight anyway after losing.


None of this is really a big deal (minus the controls binding issues anyway, I would also like it if binding look back and power break worke, it seems kind of weird it's on the controls binding screen) but felt I should mention everything I find.