I love being a floating mustachioed cowboy. That said, overall, I really enjoyed this game. I feel like the reload mechanics were more than a bit punishing whilst simultaneously trying to fix windows/doors. I do like the claustrophobic feel to really add the tension of "these doors and windows need to hold, or I die." As a sound designer, I wish there was a variation in the enemy death noise and the gunshots, but that's a nitpick. Solid entry!
Viewing post in Dracs After Dusk jam comments
Hey swordofdestiny,
About a year ago, you took the time to play Dracs After Dusk during the 2024 game jam. We just wanted to say a huge thank you for supporting us back then—it truly meant a lot!
Fast forward a year later...we’re excited to share that Dracs After Dusk now has a playable free demo on Steam! That game jam version was the very beginning, and your feedback helped shape what the game has become. We’ve added tons of new features, updates, and polish—and we’d love for you to check out how far it's come. If you're up for it, you can check out the demo on Steam here (Feel free to wishlist too if you enjoy it!)
Thanks again for being part of the game’s origin story—we can’t wait to hear what you think of the updated version!
– The Olive Hill Studios Team