I got the last Stan! (On the second try, after shotgunning a dude lol.) Really like the unabashed goofiness of this game. I know lack of control is part of the design, but I did find myself wishing for a bit more of it. Maybe a few more external elements that I could use to influence the game (were there more than the gun and the walking heart doll in the background?), or like a visible countdown for the number of rounds remaining to build a little sense of anticipation. Or, you know, not. It was fun and simple and unexpected. It's an accomplishment!