I enjoyed the whole experience.
I do really like this kind of hidden tutorials with tiny pieces of information to keep the player engaged. All the mechanics of the game are simple but they allow you to create your own combos and way to play. The movement feels smooth and as a player you don't feel like there's a lack of mobility between the character, the map and your imput. Visually, a 10/10. I personally like this kind of low poly graphic style. All the ambience, assets and entities look stunning. The texture and painting look flawless. Man, the music and soud efects: ꜀( ˊ̠˂˃ˋ̠ )꜆ They add A LOT.
To sum up, I found a couple of bugs:
A lighting one in one of the torches (The tiny flashy white ones), those were tweaking a little bit.
When the character defeats a medium or big enemy, the splash effect from the smaller ones spawning from it, made them clip into some walls. BUT I was able to defeat them using the spinn attack.
If I am damaged at the same time I'm healing myself there's a chance to not get damaged.
When I ended the final battle, I was craving for more. I hope that in a future, the game still remains in developement and some day I would love to play a full version of this stuff... ლ(́◉◞౪◟◉‵ლ)
Congrats to the whole team!!!