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Just started playing and I've got a brief note about attacks. The shaking per hit is a little much. It definitely lends itself to that feeling of impact per hit, but when every hit impacts the same and so jarringly, it makes spells feel...not as much as regular attacks. 

My suggestion is to make spell impacts retain that level of shaking impact, but for regular attacks, to lessen the shaking to a far more extent if not remove the shaking entirely.

I can already see a lot of love and passion has gone into this just from the first few minutes. I'll give you more notes as I go along.

(1 edit)

I will definitely reduce that or have it set for certain attacks/Styles of attack.

I can see how it would get frustrating or cheapen the experience.

That's a great note, thank you!

I've spent about 250 hours on this so far, mostly learning rpg maker as well as making the game!

I will be frequently updating it and adjusting so this feedback is crucial.

Absolute hero <3