lovely little experience, very charming visuals and cute art! im looking forward to seeing more from this. though, i do have some things id like to say. luckily i only encountered one bug in my playthrough, when uncrouching under the box to the keycard i could get stuck in it. if i crouched again, i got out just fine. i just thought i should point that out
now, my main "issues". of course, things will be polished and such as development continues, but i think its important to point out some problems i had since i really do look forward to this continuing and seeing what comes of it
first, sound. this one is obvious, but it made things feel a little... off. the chase sequence confused me at first, because i didnt really feel much agency. and, of course, everything else just felt a little plain without sound.
next, the keycards and doors. its a little confusing how theres two blue and yellow keycards, that open up doors that arent blue and yellow. this seems like just and oversight, and i mostly got by just fine, but it was just a little confusing
lastly, i think my only "big" issue is with this being called a demo. i feel its still a little too bare-bones to be called that, maybe "proof-of-concept" or "prototype" might be a little more fitting. this is more of a nitpick than anything, but i felt i should mention it
those were my thoughts, at least at the moment. once again, im really looking forward to more of this, i dig the visual style!! i just think it needs more polish and whatnot to really be called a demo. i hope i didnt come off as rude at all, i genuinely see great things coming of this!! it just needs a bit more time in the oven currently