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(+1)

You had earned enough good will from me from Blindsight that I was willing to push past that first jump - I’m particularly poor at like predicting specific angles to get the right projectile arcs in games so I knew it was partly a me issue. I found myself surprised by how easy and fluid the rest of the game felt, minus getting the right angles to build up speed for the final jump at the end.

One thing I forgot to mention is that I think the time between death and respawn is about a second too long for my tastes - I think showing the player the actual angle they did their last jump at doesn’t necessarily make sense for the game (especially scope wise given the short timeframe), but every second between one jump and retrying it again is a second for my brain to completely forget how exactly I did it the time before lol