Thanks so much! :)
I was trying to really replicate the feel of DKC2 in specific, at least in terms of zoom and character size, except wider cause we’re no longer bound by 4:3… (also I literally just eyeballed this during creation so I’m pretty pleased with how accurate I got the character size relative to the game)
What I didn’t do, though, was really adjust the zoom for how much faster you can go, much more similar in pace to say Tropical Freeze which is quite a bit more zoomed out. I also struggled a lot to get a camera that actually framed things well and didn’t get nauseating with the parallax background, it was in a good place I think for the first level but then I started on the second level and it was disastrous. I was tweaking it up to the last minute and had to just accept it as being what it was. Goal was definitely not to make a like Meatboy-esque precision platformer and more just a fun one that you can blaze through once you get good at it, but I underestimated how much playtesting that takes to actually get the jumps to feel fluid and natural. The last section is imo objectively bad and unfinished, and I meant to make the stars respawn, but there’s only so much time :)