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A jam submission

LuckyAIView game page

Share your emotions and see how your intentions change the environment around you; created for 2021 GFC XR Brain Jam
Submitted by turnipboys (@InternetTurnip), learto_ler (@Gosha_Sans), Chrysalisobel — 2 days, 12 hours before the deadline
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LuckyAI's itch.io page

Summary of Approach
Sparking Chats on Meaningful Inclusion via LuckyAI. Identifying types of emotion/Generating empathy, kindness, and compassion. This matters because if an educator can identify what a student is feeling, they can then address it. Also, learning to respond as one would choose, beyond a knee-jerk reaction, brings about mature discussion and behavior.

Subject-Matter/Problem Background
Achieving Equity and Social Justice - How does a child identify what they are feeling? Can they learn to pause, assess, and choose responses?

XR Platform
Oculus

Project Presentation
https://bit.ly/3AKTmEm

Research or Subject-Matter References
Theme - Concept - Narrative

[1] Reynolds, J. (2020). Loving Kindness: Children's book by Jan Reynolds. https://www.youtube.com/watch?v=v3dszhQUvgU

[2] Human Library Organization (2019). Human Library. Retrieved from https://humanlibrary.org/

[3] Fabian (2019). Tentación en el Desierto - Una Aproximación Interdisciplinaria a la Divulgación de Conocimiento Histórico. Retrieved from https://bit.ly/3r4tv67


Art - UX

[1] Dansinger, P. (2021). Horizon Art Museum - Empathy. Retrieved from https://www.youtube.com/watch?v=feaGlIKHYwI

[2] Microsoft (2021). Seeing AI - Talking Camera for the Blind. Retrieved from https://www.youtube.com/watch?v=6bx0Jtomn8I

[3] Hodent, C. (2018). The Gamer’s Brain - How Neuroscience and UX Can Impact Video Game Design.


GBL Implementation

[1] Cram, C. (2021). Grocery XR. Retrieved from https://www.youtube.com/watch?v=QJ_qAciHdm0

[2] Virtual Rehab (n.d.). Virtual Rehab. Retrieved from https://www.virtualrehab.co/

[3] Jamal, J., Rahman, N. (2019). Unreal Heritage : Virtual Reality Masterclass Development. Retrieved from https://bit.ly/3k2DbfQ

[4] Rahman, N. (2014). An Existential Education: A Study of New Media Technologies in Fostering Self-Actualisation. Retrieved from https://bit.ly/2U05WPB

[5] Ahmad, M. (2019). Categorizing Game Design Elements into Educational Game Design Fundamentals. Retrieved from https://www.intechopen.com/books/game-design-and-intelligent-interaction/categorizing-game-design-elements-into-educational-game-design-fundamentals.

Full Credits for all of the Team Members and Contributors
Ayisha R. - Designer-Dev, Researcher

Aylish T. - Designer, 2D Artist

Fabián G. - Designer, Engineer, 3D Artist

Jan R. - Subject matter expert, Designer

Paige D. - Designer, 3D Artist, Music

Parnika S. - Producer, Designer, Engineer

SoundSnap - additional SFX

Works For Fun - additional geometric tree

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