Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AERIL - MA'AGART'S ANIMA AUCEPSView game page

Downfall of an angel.
Submitted by Anima Auceps, JackOatley (@f_oatley) — 15 hours, 43 minutes before the deadline
Add to collection

Play game

AERIL - MA'AGART'S ANIMA AUCEPS's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#73.4114.000
Theme Usage#112.1322.500
Audio#122.1322.500
Overall#122.2392.625
Gameplay#141.2791.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I really like the art that was done, kudos to that. The sound from the text is a bit too sharp and grating, I had to turn my volume down a lot for that, might be good to soften the edge on that sound a bit. The story also needs more context, as I had no idea what was going on in it, it was very confusing.

Developer (1 edit)

Thanks for the comment, we'll take your suggestions into account! The story itself will get expanded into something more when the product will be realized into an actual product.

Stay tuned for more!

Submitted

Glad I was able to help! What are you envisioning the final product to be? Will it be a visual novel?

Developer

Mainly. Or more like a point-&-click adventure maybe. It's still too early to tell, since we wanted to participate in another jam firts then decide what to do next with this project. Also, since the restictions of the WonderJam will be lifted after the end of it - project will be more NSFW maybe (as of violence and etc. / no nudity still lmao). Also, if I will develop more skill in pixel art animation - there might be animated scenes. Already tried myself a while back.

Submitted(+2)

the game, in which you just read and see things, the graphics are highly cool, but I missed playing, and the subtitle sound I found too loud.

Developer(+1)

Thank you for your comment. Yes, we limited scope in exchange for polishing what we was able to accomplish in the time. We will likely expand on actual game elements going forward with the project.