I like the concept, but first I didn't know how to shoot or walk and then I looked into the instructions on the itch page, maybe next time you should do a small tutorial.
I also would do that the enemies can you from different areas, because almost 90% of them (or all), came from a specific bridge, so this made the game easy.
Sound effects are important too, at least for the shooting
And add a Health-bar, so when enemy collides you it reduces your health, and pleaseee use time.timeScale = 0 when the game ends, because the enemy keeps pushing me and it causes me a headache.
Yeah that was because of how the map and the NavMesh was set up, enemies spawned in the middle but 90% of the time the blue side would be the shortest distance to the player because of how it was positioned compared with the other sides. I only noticed this a couple hours before the submission deadline so I didn't have time to reposition my sides to be the same distance and make sure the baked navmesh was bug-free. Definitely gonna be one of the first things I fix to make the game more hectic for the player ;) (if i decide to keep working on this project instead of jumping onto a new one).
Sound Effects were one of the things I really wanted to add but didn't have the time at the end to create my own and implement; it's also going to be one of the first things I'll add in when developing this further.
Health bar i'm a bit iffy on because it's hard enough for enemies to get to you, rather than them having to do so multiple times. I might have a '3 lives' set up like in corona dash, where the enemy dies on contact and you lose a life but a certain amount of your score would be deducted if that does happen.
I also thought of maybe adding random floating Powerups and bad objects (can't think of a better word for them lol) which disappear after a certain amount of time (much like Pac-Man) if the player doesn't shoot them, examples being you shoot a laser beam continuously for a couple seconds, a part of an extra life (collect 5 to regain a life) if you lost one... but bad objects increasing enemy spawn rate, changing spawn position closer to the player, making enemies faster, etc.
I enjoyed making this game (even when it was superrrrrrr frustrating at times) and I love that a bunch of people seem to enjoy playing it. If I don't continue working on this game then I'll make sure to set a better standard for myself for my next ones (which means a ton more work for myself DX)
The controls are incredibly simple, using only mouse and space bar, which is always nice in games like this. Visually it is very vibrant while still having enemies be visible and easy to spot. The game lags a bit at some points but honestly nothing to be worried about. The UI is very simple and easy to read. The music is simple but also pleasant to the ear, it wouldn't get tiring to listen to after multiple minutes.
Overall, good game that was pretty fun to play. I like what you've done and I hope to see more from you.
Comments
I like the concept, but first I didn't know how to shoot or walk and then I looked into the instructions on the itch page, maybe next time you should do a small tutorial.
I also would do that the enemies can you from different areas, because almost 90% of them (or all), came from a specific bridge, so this made the game easy.
Sound effects are important too, at least for the shooting
And add a Health-bar, so when enemy collides you it reduces your health, and pleaseee use time.timeScale = 0 when the game ends, because the enemy keeps pushing me and it causes me a headache.
Good job and good luck. :)
Yeah that was because of how the map and the NavMesh was set up, enemies spawned in the middle but 90% of the time the blue side would be the shortest distance to the player because of how it was positioned compared with the other sides. I only noticed this a couple hours before the submission deadline so I didn't have time to reposition my sides to be the same distance and make sure the baked navmesh was bug-free. Definitely gonna be one of the first things I fix to make the game more hectic for the player ;) (if i decide to keep working on this project instead of jumping onto a new one).
Sound Effects were one of the things I really wanted to add but didn't have the time at the end to create my own and implement; it's also going to be one of the first things I'll add in when developing this further.
Health bar i'm a bit iffy on because it's hard enough for enemies to get to you, rather than them having to do so multiple times. I might have a '3 lives' set up like in corona dash, where the enemy dies on contact and you lose a life but a certain amount of your score would be deducted if that does happen.
I also thought of maybe adding random floating Powerups and bad objects (can't think of a better word for them lol) which disappear after a certain amount of time (much like Pac-Man) if the player doesn't shoot them, examples being you shoot a laser beam continuously for a couple seconds, a part of an extra life (collect 5 to regain a life) if you lost one... but bad objects increasing enemy spawn rate, changing spawn position closer to the player, making enemies faster, etc.
I enjoyed making this game (even when it was superrrrrrr frustrating at times) and I love that a bunch of people seem to enjoy playing it. If I don't continue working on this game then I'll make sure to set a better standard for myself for my next ones (which means a ton more work for myself DX)
Looking forward to see what you make too ;)
Also enemies pushing you at the end was intentional, thought it looked funny so sorry for the headaches ;)
Interesting game concept and fun to play.
The controls are incredibly simple, using only mouse and space bar, which is always nice in games like this.
Visually it is very vibrant while still having enemies be visible and easy to spot.
The game lags a bit at some points but honestly nothing to be worried about.
The UI is very simple and easy to read.
The music is simple but also pleasant to the ear, it wouldn't get tiring to listen to after multiple minutes.
Overall, good game that was pretty fun to play. I like what you've done and I hope to see more from you.