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The Cave of Whispers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #50 | 3.333 | 3.333 |
Overall | #82 | 3.028 | 3.028 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #88 | 3.083 | 3.083 |
Vibes: Overall atmosphere and feel of the supplement. | #108 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very clean layout and easy to follow writing style. I also like the ratio of friendlies to enemies; reinforces the notoriety of this dangerous place.
I love the whispering souls fountain. It reminds me of the sceen in Hercules where, hercules jobs into the pond of souls to save meg.
Good replication of the Arcane Library format; highly utilitarian and easy to parse through. The map is also clear and evocative. I would be curious to see what else you might have been able to use from your third cover. Definitely a cohesive, thought-out dungeon.
I want a bloody branch now! :P
A solid, non-linear dungeon. It has its ghost-related motive, some cultists thrown into the mix. My favorite element in the dungeon is probably a gelatinous cube which has two smaller gelatinous cubes inside of it; I'm a sucker for creative usage of commonly known monsters.
Overall, useful if placed on a map of a sandbox map. I wouldn't use it as a one-shot, though; the PCs are motivated mostly by their curiosity and greed (which is a good thing. Just not as a one-shot, IMHO).
Thanks for the appreciation, insights helps a lot since im starting to create adventures! I also love creative ways to use classic monster and mechanics! It was not though as an one shot, it can be used to, but could be added to any setting as a side quest!