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Temple of Rules's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3 | 3.528 | 4.000 |
Musicality | #3 | 2.646 | 3.000 |
Overall | #3 | 2.709 | 3.071 |
Artistry | #4 | 2.646 | 3.000 |
Funability | #6 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm afraid I couldn't see how to progress at all; on level 1, the monks describe how you're not allowed to turn around when the gong rings, but I can't see or hear a gong, the temple has one room, and that's it. A game shouldn't hold your hand too much if you want it to be difficult, but I don't feel challenged, I feel baffled.
I think that the mistake my made in designing this was that I thought that there is so few things to make in the game that the player could figure out what to do even if the hints were obscure.
Thanks for feedback! Yeah, I seems like it's too hard. In this case, you were supposed to annoy the monks so that they would throw the paint at you. There should have been more feedback for the player so that it would have been more obvious...
Hmm...I'm not sure how to rate this one. I really like your intro cutscene, graphics are good, I like the concept and the music gives off a creepy vibe but the game seems...too hard. I know you said in the description it's hard but after playing it and watching your playthrough I feel like the player isn't given enough information on how to move on. For example in Level 2, how are you supposed to figure out what order to talk to the monks in order to get the paint?