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WASM Cities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Tech | #13 | 3.500 | 3.500 |
Polish | #17 | 3.500 | 3.500 |
Fun | #18 | 3.000 | 3.000 |
Overall | #21 | 3.292 | 3.292 |
Concept | #24 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It was an interesting game to play. Very easy to interact and easy to engage. Great work!
What programming language did you use for your game?
Zig
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Comments
Of all submissions, I think this is the most "natural" game in terms of graphics.
Minimalist puzzles are quite common these days, and are everywhere: from 2048 to Mini Motorways, these games embrace the flat design and a small quantity of colors. And this game does exactly this!
The low resolution and the pixel font gives a good mix between "retro" and "modern". It's easy to look past the minimalism and "see" the cities, parks and lakes.
The game is simple: you have to connect city blocks together while keeping a balance to keep the city "green", with parks and lakes. By dragging with the right mouse button, you can get more space and keep connecting more and more blocks until the green and blue indicators are full.
It would be an excelent game to play on the go, if not for just one little problem...
The right click! How are we supposed to right click on a touch screen? D:
It's a shame, really. Maybe we could have one button to alternate between a "place mode" and "drag mode"?
Overall, it's a great minigame to play!
Thanks for the kind words! <3
I would have loved to create controller input for the game. Moving the tile with the dpad, moving the camera along when on the edge of the screen and placing with button 1. Didn’t get around to do it before the deadline though. Sorry :/