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Girl's Last Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 3.636 | 3.636 |
Creativity | #2 | 3.818 | 3.818 |
Follows the Theme | #3 | 3.091 | 3.091 |
Originality | #3 | 3.364 | 3.364 |
Overall | #3 | 3.477 | 3.477 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept of the game is pretty good. Just some things I would like to point out:
1. There has to be some sort of tutorial or at least an instruction for the player to know what controls to use as well as get used to the controls before going into the game.
2. This might just be me but initially I kept my mouse close to my character which resulted in me not being able to shoot the enemies at long range. Eventually, I just realized that the placement of the cursor matters and that's when I was able to finish the game. (This sort of relates back to #1 since there wasn't anything to tell the player)
3. The sound effects were kind of shocking. I didn't expect them to be that loud so I recommend at least telling the player to lower their audio or something like that. But they weren't bad.
4. I don't understand how the enemies became the weapons.
Hoooo boi, that took way longer than I expected
I think everyone has talked about the problems of this game already so I just want to add my thought about it
Whether or not you've intentionally made the difficulty curve really high puts a good perspective on what it is to be put into a grim and harsh apocalyptic world. I really do like that plot twist at the end (sorta gave me chills down my spine ngl). This was a real surprise to have a difficult game in here and if that was the goal in mind then cheers to you man. For as much time constraint you had with acads, this is really good!
While I have to give minus points to the game's connection to the theme of using enemies as weapons (power-ups don't really count as to say, smacking a grunt with their friend's arm), in terms of creativity and gameplay you have here, it's pretty cool m8, good job!
Good job for making this game. In my opinion, you can improve this game by changing/adding some game mechanics. These are the following:
Damage Delay: The enemies' sprite animation and the damage dealt to the user has a delay. It confuses the player if he got hit or not due to the delay.
Enemies' Health: It would be better to see the health of your enemies since it can help the player prepare and strategize. The buff system that you have added would be kinda pointless since it is hard to notice the buff.
Player Damage System: I think the game would become more interesting if there are some changes in the damage you dealt to the enemy based on where you shoot him. For example, shooting the head would deal more damage than shooting your legs. You can also add some features like shooting the legs of the enemy would slow them down after shooting/dealing x damage to their legs.
Enemy Damage System: I'm not sure but I think the scaling of the damage is not reasonable(?). Based on the level(knife level, rifle level, grenade launcher level), the damage is also constant. I think you can randomize the damage from each floor to have more intense gameplay. Think about it in this perspective, you got hit while fighting the last enemy of the game but you survived the damage by 1HP.
Given the time and acads, this is a pretty good game.
If you still want to improve your game and have the time to do it, you could use these advices. Overall, I enjoyed the game. It was challenging and interesting. Good Job :))).
damn those hitboxes are insane. enemies hurt more than the time i stubbed my toe. first level was difficult but eventually got the hang of it. the rest of the levels were also difficult, but fun. game is poggers.
i somehow finished this game at 15 fps... (share ko lang naman lol)
i like difficult games and such so this was a pleasant surprise :)) i don't know if that was intentional but it caught me off guard. visual and audio effects were also pretty neat.
however, these controls were not shown (maybe add a controls menu next time):
hitframes and hitboxes are quite wacky and delayed. maybe use different collision methods next time (though if those weren't really tackled upon then i understand).
nonetheless, pretty good game given the time frame and acads, i was slightly interested in this series before so i may give it a go :D
Theme Interpretation by james_24
The looting system offers multiple buffs both damage and in defense.
ngl that took me an embarrassing amount of time to finish lol. im not sure if it was intentional but pre-firing just outside the activation range of the melee units especially in the first floor really helped me finish, since they took a lot of shots to take down
its pretty nice, the difficulty of the dudes in the ground floor was surprising, but above that there were more chances to survive, esp with dodging the grenades
Difficult to kill the first guy (make the first guys easy tsk)
Not using a mouse doe, so difficult