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TheSaltyCrusader

3
Posts
A member registered Nov 13, 2020

Recent community posts

(1 edit)

Hoooo boi, that took way longer than I expected

I think everyone has talked about the problems of this game already so I just want to add my thought about it

Whether or not you've intentionally made the difficulty curve really high puts a good perspective on what it is to be put into a grim and harsh apocalyptic world. I really do like that plot twist at the end (sorta gave me chills down my spine ngl).  This was a real surprise to have a difficult game in here and if that was the goal in mind then cheers to you man. For as much time constraint you had with acads, this is really good!

While I have to give minus points to the game's connection to the theme of using enemies as weapons (power-ups don't really count as to say, smacking a grunt with their friend's arm), in terms of creativity and gameplay you have here, it's pretty cool m8, good job!

It took me a while to understand how to fly but danggg the flying feels real good m8 (gives me some Titanfall 2, AoT, and other rope flying game vibes).  A good note is that people tend to associate the word "push" with pushing a button like that on the keyboard. It wouldn't hurt to give a sort of lengthy or in-depth tutorial on how to use the rope mechanics and how to propel your motion by positioning the mouse in order to teach the players on how the game works. I would also suggest maybe removing the circular border as it kinda limits the flow gameplay when flying through the air. But other than that man, this game is a real beaut. Really nice pixel art (and the duck just adds the right hint of unique comedy to it lol), abit of a shame that there's no music but overall, you've got something really solid man, great job!

I really like the political humor in this game, though it has drawbacks like spamming 1 to win, the math problems are a pain to go through, etc., I'll just be pointing out on several key points and thoughts that other people people might have missed:

Gameplay-wise, while I admit the questions are fun in themselves, I think the game can improve by adding more unique scenarios like QTEs, puzzle minigames, etc. (like those in impossible quiz or the like) to add some more variety and fun than just spamming

The timer felt like it had no real impact to the gameplay. I never really knew what sort of true purpose it served other than to peer pressure the player in making the decision (this becomes less important by the time the player learns to just spam the 1 key button to win)

Other than that, the humor is on point and the visuals are simple and nice to look at. Overall nice game you got here m8!