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KTHFB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Diversity | #2 | 4.000 | 4.000 |
Empathy | #6 | 4.000 | 4.000 |
Overall | #7 | 3.267 | 3.267 |
Originality & Creativity | #9 | 3.333 | 3.333 |
Playability/Presentation | #12 | 2.667 | 2.667 |
Fun | #13 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- There is clearly a lot of historical detail here and you’ve done some robust research for a game concept aimed at an educational/serious game or VR experience. It was good to see attention to a range of Home Front activities, although I wasn’t sure on quite how these would work within the framework of a game or of play more generally – what do players do, here? What would the Land Girl experience be like, for example, and how would it be fun and engaging, rather than just informative? Some good initial ideas but more thinking about the game was needed.
- This game concept proposes an enormously wide-ranging game, exploring diverse aspects of the British civilian experience of the Second World War. It demonstrates great enthusiasm for the subject, and if fully realised as laid out in the concept document, would offer a unique experience. I would, however, have liked to know more about this concept as a game, as the concept as written reads more like the treatment for a VR film or other largely passive experience.
Which object does your game link to? Please explain the connection.
Cyril McCann model
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