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Cellular Games's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.500 | 4.500 |
Creativity | #4 | 3.750 | 3.750 |
Overall | #5 | 3.100 | 3.100 |
Graphics | #5 | 3.250 | 3.250 |
Judge Ranking | #6 | n/a | n/a |
Gameplay | #7 | 2.250 | 2.250 |
Audio | #10 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Positives:
This game really took the theme literally! I really liked the graphics, particularly in the starting lobby area. This is the first game I've ever played that used the Godot engine. It looks like a good engine for future use.
Negatives:
It would be cool to have some sort of animation / reaction to show when looking into the microscope. I was a little bit confused about the gameplay in this game -- what exactly was I supposed to be doing? It was a cool visual experience. It would be cool to have some sort of platform for the player to stand on so it doesn't just seem like they are standing over the abyss.
Thanks for the feedback, phantomunboxing. I definitely wanted to do something like at least have a screenshot of the cell realm show up in the microscope but we just didn't have time, unfortunately. In the cell part of the game, did you try looking around? You should have been able to see other cells around, you can use your joysticks to move up to them, and then punch your controllers forward to punch the other cells. Eventually they will explode. If they get up to you, you can also take damage from them and explode. The platform thing is an interesting idea, would you have wanted that to go below your feet, in between you and where the cells are?
Yeah a platform where the feet are would be nice. I'm a little bit scared of heights so lol.
I really think this was the most creative submission!