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Duo Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #29 | 3.703 | 4.000 |
Fun/Design | #58 | 3.240 | 3.500 |
Overall | #67 | 3.086 | 3.333 |
Technical Implementation | #72 | 3.086 | 3.333 |
Graphics/Animation | #77 | 2.932 | 3.167 |
X Factor (overall enjoyment) | #80 | 2.932 | 3.167 |
Music/Sound | #88 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Two Button
What tools did your team use to construct the game? (optional)
Unity, Paint.NET
Which art and audio did you / your team NOT create? (optional)
Music & Some of the SFX, The button icons.
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Comments
Congrats on making a game that takes satisfies both themes and fulfills all of the challenges to boot. Gameplay was simple and addictive, giving great arcade vibes. One thing slightly unintuitive was the control scheme, where the A and D buttons were a little harder to get used to since players normally associate them with left and right, and once you cross sides the buttons are "inverted". One alternative would be to use the up and down keys (or WA) which feel a little more direction neutral for increasing or decreasing the distance between balls. Other than that it was a well made game with well matched graphics and sound. Kudos.
I don't know why, but I can't play, the buttons don't work :(
Which buttons?
Any buttons
Are you referring to the buttons for the balls to move or the UI button to start playing?
For the balls, ui works
The W & A Keys didn't work?, if so then i really don't know what is the issue because it worked well for me and others.
Oooo now it started working :)
Nice game! Art is super nice, i would play this on my phone !
Nice! Easy to understand with a simple but fun mechanic! Cool interpretation of the crossing paths! (Although I missed interaction between the two a bit. Something that makes them have a mechanical purpose - as the level was mirrored, so you technically were just controlling one in the end. Something like non-mirrored levels, different obstacles, collectibles, items, etc.) but this is still a neat and clean entry, good job! - it took me a few tries, but I got 0 in the end ;)