Congrats on making a game that takes satisfies both themes and fulfills all of the challenges to boot. Gameplay was simple and addictive, giving great arcade vibes. One thing slightly unintuitive was the control scheme, where the A and D buttons were a little harder to get used to since players normally associate them with left and right, and once you cross sides the buttons are "inverted". One alternative would be to use the up and down keys (or WA) which feel a little more direction neutral for increasing or decreasing the distance between balls. Other than that it was a well made game with well matched graphics and sound. Kudos.
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Duo Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #29 | 3.703 | 4.000 |
Fun/Design | #58 | 3.240 | 3.500 |
Overall | #67 | 3.086 | 3.333 |
Technical Implementation | #72 | 3.086 | 3.333 |
Graphics/Animation | #77 | 2.932 | 3.167 |
X Factor (overall enjoyment) | #80 | 2.932 | 3.167 |
Music/Sound | #88 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Two Button
What tools did your team use to construct the game? (optional)
Unity, Paint.NET
Which art and audio did you / your team NOT create? (optional)
Music & Some of the SFX, The button icons.
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