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Soul Hop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #134 | 1.746 | 2.667 |
Music/Sound | #134 | 1.309 | 2.000 |
Fun/Design | #140 | 1.528 | 2.333 |
Technical Implementation | #140 | 1.309 | 2.000 |
X Factor (overall enjoyment) | #141 | 1.309 | 2.000 |
Overall | #141 | 1.418 | 2.167 |
Theme/Limitation | #143 | 1.309 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
Incscape(to make the vector art) Godot(to make the game)
Which art and audio did you / your team NOT create? (optional)
I dident make the sounds (SFX / Music) (all the credit is given and I had permision to use the audio)
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Comments
There's quite a lot of levels here for a game jam game! Haven't played them all but it looks like they explore several different ways to use the main mechanic. I think it could be improved if they were tested by more people, there's a few points where it's required to take a leap of faith, or you shoot a skull block and immediately teleport above some spikes, which feels a bit unfair.