Love that you both worked together on this! It was pretty unique, and I could see this maybe getting fleshed out further and be a decent aim trainer. Maybe with some more sound effects and some music options for the player to select from. Even incorporating some 'challenge' levels for the player to practice specific skills. Nice work, keep it up!
Play game
Stressfull Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #115 | 2.687 | 3.800 |
Technical Implementation | #136 | 2.404 | 3.400 |
Music/Sound | #153 | 1.980 | 2.800 |
Overall | #156 | 2.206 | 3.120 |
Theme/Limitation | #160 | 2.263 | 3.200 |
Graphics/Animation | #180 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Multi use of the same level in order to focus on enemy placement and speed each round. The main weapon also can create temporary platforms in addition to killing enemies.
Team Size
Pair (2)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity 3D, Visual Studio 2019 Community, and MuseScore 3
Which diversifiers did you use, if any?
None
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