I like the premise for sure and it has a lot of potential. I wasn't able to throw my bones very effectively, unless it was upward. The way that they spawned, prevented me from being able to throw them down or even slightly lower than 90 degrees. There was no UI so I wasn't sure about health either and I found the animation of the direction the player was facing was delayed/just not there. But aside from that, the art was great, and the music was very fitting too. I liked the feel of movement and everything, it was just difficult to attack in all directions. Overall, fun game. Nice work!
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Death Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #97 | 2.969 | 3.833 |
Fun/Design | #147 | 2.324 | 3.000 |
Overall | #161 | 2.169 | 2.800 |
Technical Implementation | #167 | 1.936 | 2.500 |
Music/Sound | #167 | 1.678 | 2.167 |
Theme/Limitation | #174 | 1.936 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Bones are used as health pickups as well as projectiles!
Team Size
Trio (3)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Unity, Aseprite, Composer Sound Tool (unsure)
Which art and audio did you / your team NOT create?
Everything in this submission was created by our team.
Which art & audio did you / your team create BEFORE the jam started?
I had the player sprite for the skeleton created before the jam. Not including the animations, just the flat sprite. We worked off that idea to create everything in the game.
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