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A jam submission

Death KnightView game page

Explore your way through a treacherous cave, save your bride and lift the curse.
Submitted by yblade_dev — 8 minutes, 27 seconds before the deadline
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Death Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#972.9693.833
Fun/Design#1472.3243.000
Overall#1612.1692.800
Technical Implementation#1671.9362.500
Music/Sound#1671.6782.167
Theme/Limitation#1741.9362.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Bones are used as health pickups as well as projectiles!

Team Size

Trio (3)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Unity, Aseprite, Composer Sound Tool (unsure)

Which art and audio did you / your team NOT create?
Everything in this submission was created by our team.

Which art & audio did you / your team create BEFORE the jam started?
I had the player sprite for the skeleton created before the jam. Not including the animations, just the flat sprite. We worked off that idea to create everything in the game.

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Comments

Submitted

I like the premise for sure and it has a lot of potential. I wasn't able to throw my bones very effectively, unless it was upward. The way that they spawned, prevented me from being able to throw them down or even slightly lower than 90 degrees. There was no UI so I wasn't sure about health either and I found the animation of the direction the player was facing was delayed/just not there. But aside from that, the art was great, and the music was very fitting too. I liked the feel of movement and everything, it was just difficult to attack in all directions. Overall, fun game. Nice work!

Submitted

The game is fun. Restarting from the beginning when you die is a little to harsh in my opinion.

Technically can be improved, movement and shooting seems a little bit off. Maybe it needs a limitantion for how many bones can you shoot simultaniously.

Really love the art style! Some sound effect can improve the experience. And a side note for the music... I thought there was none and I had the volume at maxium, I almost jump on my chair when it started ahah.

Submitted

Pretty cool prototype with some cool artwork, a bit more polish and this could turn into something. Also I think it would be good if the player could throw the bones downward.