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Hell Wheels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #73 | 3.333 | 3.333 |
Theme/Limitation | #93 | 2.926 | 2.926 |
Music/Sound | #95 | 2.815 | 2.815 |
Overall | #97 | 2.896 | 2.896 |
Fun/Design | #112 | 2.704 | 2.704 |
Technical Implementation | #113 | 2.704 | 2.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You Can Use The Items In More Then One Way ;P
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity, Libresprite, Visual Studio, AIVA
Which art and audio did you / your team NOT create?
I Created Everything In The Game, AIVA Is A Music Software That Makes Music So That Might Be One Of The Things
Which art & audio did you / your team create BEFORE the jam started?
Everything Was Created During The Jam.
Which diversifiers did you use, if any?
Had No Idea This Existed Until Now xD
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Comments
Cool entry, I liked the 3D environment with pixel art for the map! The two player feature is really cool too, just wish there was some AI.
I Did Want To Add An AI Driver For Single Player But At The End I Relised I Won't Be Able To Do It ;P
This was fun! Well done. I had a little trouble on ramps where I would be unable to see where I was going. But it was fun time trial! The controls definitely felt like I was driving at high speeds. That can be tough to nail down and you did awesome with it!
Thanks... From The Start I Wabted The Control To Feel Good... Soo I Work On That Until They Were Perfect, I Do Agree About The Ramp And Not Being Able To See ;P