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A jam submission

The Devil Wears TridentView game page

Pick up the devil's trident and poke you're way through hell
Submitted by Marcus Himself — 6 hours, 38 minutes before the deadline
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The Devil Wears Trident's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.1154.115
Technical Implementation#14.1544.154
Theme/Limitation#24.2694.269
Fun/Design#74.1354.135
Graphics/Animation#84.2314.231
Music/Sound#143.7883.788

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
The multi-use device in this game is the devil's trident. The player is in control of the devil and needs to chase and catch all the humans that run around in hell and throw them into lava pits. To do so the trident can be use in several ways: it can be used to poke humans to make them jump, it can be used to ram it into the ground to block humans from falling off of cliffs, and it can be used to build a bouncy platform to catapult humans throught the air.

Team Size

Trio (3)

Completeness

Complete Game

What tools did your team use to construct the game?
Godot, Asesprite, Cubase, Affinity, Clip Studio Paint

Which art and audio did you / your team NOT create?
Most of the assets are bought or were free like the base lava tileset/backgrounds, the devil, the ice door sprites, tutorial input sprites, and the font in the credits screen.
All other visuals are modifications of these base assets, like the humans and some custom animations.

Which art & audio did you / your team create BEFORE the jam started?
None

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Comments

Viewing comments 1 to 1 of 41 · Previous page · First page
Submitted (1 edit) (+1)

Love the art style and sound, and how the implementation of multi-use quickly evolves this into a puzzle game in disguise, lol.

Developer

Thanks for playing and rating! :)

Viewing comments 1 to 1 of 41 · Previous page · First page