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The Devil Wears Trident's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.115 | 4.115 |
Technical Implementation | #1 | 4.154 | 4.154 |
Theme/Limitation | #2 | 4.269 | 4.269 |
Fun/Design | #7 | 4.135 | 4.135 |
Graphics/Animation | #8 | 4.231 | 4.231 |
Music/Sound | #14 | 3.788 | 3.788 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The multi-use device in this game is the devil's trident. The player is in control of the devil and needs to chase and catch all the humans that run around in hell and throw them into lava pits. To do so the trident can be use in several ways: it can be used to poke humans to make them jump, it can be used to ram it into the ground to block humans from falling off of cliffs, and it can be used to build a bouncy platform to catapult humans throught the air.
Team Size
Completeness
What tools did your team use to construct the game?
Godot, Asesprite, Cubase, Affinity, Clip Studio Paint
Which art and audio did you / your team NOT create?
Most of the assets are bought or were free like the base lava tileset/backgrounds, the devil, the ice door sprites, tutorial input sprites, and the font in the credits screen.
All other visuals are modifications of these base assets, like the humans and some custom animations.
Which art & audio did you / your team create BEFORE the jam started?
None
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Comments
Love the art style and sound, and how the implementation of multi-use quickly evolves this into a puzzle game in disguise, lol.
Thanks for playing and rating! :)