Overall, it was pretty decent. I thought the art was good and colourful. I liked the look of the fire and the fire extinguisher for sure. But the timer combined with the pacing was a bit too slow. I found that it took almost 3 minutes to get to 100% if you don't move. So it's virtually impossible to lose, unless you are trying. Not that, that is necessarily a bad thing, but I felt like there needed to be more to do, and maybe have some consequences for being in the fire. Maybe if it slowed the movement and effectiveness of the fire extinguisher, I'm not sure. But something. I like the feel of the movement though! The game nailed how I image being propelled through a zero-G space station might feel like. Keep it up!
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Space Station Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #136 | 2.404 | 3.400 |
Graphics/Animation | #152 | 2.263 | 3.200 |
Theme/Limitation | #160 | 2.263 | 3.200 |
Overall | #174 | 1.980 | 2.800 |
Music/Sound | #179 | 1.273 | 1.800 |
Fun/Design | #181 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The fire extinguisher is both the method to remove fire and move around
Team Size
Solo (1)
Completeness
Unfinished Prototype
What tools did your team use to construct the game?
Godot, Inkscape, Tilesetter
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