A very interesting concept, a bit hard to keep up with the chaos in general as mentioned by another comment, most of the threats share similar colors to the floor tiling. Also maxes out my GPU for some reason.
Play game
Boss Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Implementation | #328 | 1.739 | 2.750 |
| Theme/Limitation | #346 | 1.739 | 2.750 |
| Overall | #389 | 1.265 | 2.000 |
| Graphics/Animation | #398 | 1.107 | 1.750 |
| Fun/Design | #399 | 1.107 | 1.750 |
| Music/Sound | #413 | 0.632 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Limitation: boss in the middle, boss telling you what to do. Theme: life "on the edge"
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity. visual studio. cs

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