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A Walk on the Beach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #391 | 1.945 | 2.750 |
Music/Sound | #412 | 1.237 | 1.750 |
Graphics/Animation | #432 | 1.414 | 2.000 |
Technical Implementation | #438 | 1.237 | 1.750 |
Overall | #439 | 1.379 | 1.950 |
Fun/Design | #456 | 1.061 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
In the game you are going to the beach and back home, collecting shells
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Take child to school, go to the beach and collect shells and return in time to pick child up (this is my life, except instead of collecting shells I'm making silly computer games). I play this a few times...
First play - went straight to the car and didn't get any shells
Second - got too many shells and was late
Third - wanted to see how big the beach was or if I could reach the sea - was late
Fourth - collected a few shells, was late
Fith - Collected 2 lots of Shells and won.
Very simple but you could add lots more to make it more interesting, a few ideas would be a HUD to show the time so you can make decisions on far to travel to leave you enough time to get back and an incentive to push the time limit by having a score that relates to how many shells you collect. Also you could add obstcles on the beach like sunbathers, dog walkers etc cause you to lose shells or slow you down.