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Quite fun!! what’s best than kidnapping some farmer’s cow to feed our extraterrestrial alien species.
Upgrades are a nice thing to have. Visuals do their job properly!!
I eventually got stuck because I tried to spook all cows and I couldn’t autopilot my way out for some reason so I had to let myself be autopsied I guess.
Great job!!
Did you receive the memo from corporate about malfunctioning autopilots? ;) Thank you so much for the feedback, I appreciate it!
I guess I didn’t see that one! Well someone else will take up to the task I guess :P again great work!!
Very enjoyable and a lovely presentation, there is something very cozy with the over all art-style of the game. Also found the movement of the spaceship to be very fun to control which just made the gameplay as a whole honestly a bit addictive. I appreciate that you also answered the year old question, "why do they always go for the cows?"
Thank you, I really appreciate that! Was there anything that stood out as "I wish this happened when I do X"?
And yeah, I figured I'd take the opportunity to solve the mystery of why they take our cattle: to give the rest of the universe I.B.S.!
-Message brought to you by Intergalactic Beef Syndicated
Had a ton of fun, and made me laugh a number of times. Pretty well balanced too. Fun surprise at the end
Very cool game, arts nice, and so is the ui. I don't really have any major complaints the only one being how it feels like the cows slip away really easily, but otherwise it's very good 4/5 stars.
Very cool game, unfortunately, the shooter guy's aim bugged in the second level, so there was no challenge, in the next level, he insta-killed me and I couldn't do anything.
Thanks for playing! I'm interested to know more about these bugs, I am considering following up and bugfixing after rating has ended. When you say the aim was bugged in the second level, what do you mean exactly?
I've seen a bug a few times where the shooter moved and aimed incredibly fast, and thought I'd squashed that. It did seem to be occurring around the third level for me as well, though the level itself actually shouldn't matter with how he scales. Thanks for reporting that, something to look into for me :P
Thanks again!
Here's a rough recreation, you can literally never escape the aim, it's locked on you, and there's two flashing aims that never shoot, so I was able to finish the level easily, after that, the aim began working, but insta-killed me, rather than dealing damage.
Ah yes, that's exactly the bug I thought I squashed. Interesting. Thank you for replying back so quickly, I'll keep looking into it!
No problem! Hope the bug is fixed soon!
Nice! Fun with the progression system and I like the looks, especially of the station! The whole presentation is just cozy!
Amazing!
Very nice and really replayable