Im glad to see the games improvements after having playtested it for you. It's pretty fun and the visuals give it a lot of charm and character. Good job!
Play game
What Happened In Roswell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #1 | 4.111 | 4.111 |
Gameplay | #2 | 4.222 | 4.222 |
Overall | #2 | 3.833 | 3.833 |
Use of Theme | #2 | 4.000 | 4.000 |
Audio | #6 | 3.333 | 3.333 |
Visuals | #7 | 3.667 | 3.667 |
Creativity | #7 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Quite fun!! what’s best than kidnapping some farmer’s cow to feed our extraterrestrial alien species.
Upgrades are a nice thing to have. Visuals do their job properly!!
I eventually got stuck because I tried to spook all cows and I couldn’t autopilot my way out for some reason so I had to let myself be autopsied I guess.
Great job!!
Very enjoyable and a lovely presentation, there is something very cozy with the over all art-style of the game. Also found the movement of the spaceship to be very fun to control which just made the gameplay as a whole honestly a bit addictive. I appreciate that you also answered the year old question, "why do they always go for the cows?"
Thank you, I really appreciate that! Was there anything that stood out as "I wish this happened when I do X"?
And yeah, I figured I'd take the opportunity to solve the mystery of why they take our cattle: to give the rest of the universe I.B.S.!
-Message brought to you by Intergalactic Beef Syndicated
Very cool game, arts nice, and so is the ui. I don't really have any major complaints the only one being how it feels like the cows slip away really easily, but otherwise it's very good 4/5 stars.
Very cool game, unfortunately, the shooter guy's aim bugged in the second level, so there was no challenge, in the next level, he insta-killed me and I couldn't do anything.
Thanks for playing! I'm interested to know more about these bugs, I am considering following up and bugfixing after rating has ended. When you say the aim was bugged in the second level, what do you mean exactly?
I've seen a bug a few times where the shooter moved and aimed incredibly fast, and thought I'd squashed that. It did seem to be occurring around the third level for me as well, though the level itself actually shouldn't matter with how he scales. Thanks for reporting that, something to look into for me :P
Thanks again!
Nice! Fun with the progression system and I like the looks, especially of the station! The whole presentation is just cozy!
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