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A jam submission

Flurry ConnectView game page

A snowball hurlin' good time for the Unofficial Phase Jam #7
Submitted by Jyunaut (@Jyunaut), John.CrowSpark — 1 hour, 50 minutes before the deadline
Rated by 15 people so far
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Comments

Submitted(+1)

Hands down the best Game Feel with the sound design, screen shake, hit stops and slow-mo, nicely tied together by the background music. Threats are consistently and clearly communicated. The mechanics are also great and the enemy types complement each other nicely.
Controls felt a bit floaty and hitting an enemy or not felt more like a gamble than anything. Gameplay loop felt like successfully dodging enemy attacks until you get lucky enough to hit all of them.

Overall an extremely competently designed game, very well done!

Developer

I'm super happy that you enjoyed the game!

Yeah I was struggling to find time to really polish out the enemy idle and peek timers but I'm happy that it was balanced enough to not be too annoying.

Thank you for your feedback!

Submitted(+1)

Really good visual feedback by having the hitstops, the effects on hit and the audio design is really on point. Vulnerability states were a little unclear at first. Your Shiina is very cute.

Developer

I'm glad you liked the game feel!  I put a lot of effort making the action stand out.

And yeah I give a lot of credit to the artist for Shiina and Sakana for learning how to segment their art for rigging in Spine.