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A jam submission

Phase: Cleanup (demo)View game page

One bunny, a horde of fans.... Can she clean up the crowd?
Submitted by Onii — 1 day, 1 hour before the deadline

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Phase: Cleanup (demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#54.0004.000
Visual Asthetic#83.6003.600
Usability (Does it work)#84.3334.333
Mechanics#93.4673.467
Relevant to PhaseConnect#134.4004.400
Overall#133.5673.567
Use of sub theme#161.6001.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very simple but at the same time one of the few games on here where no part of it seems like a chore to play. The gameplay loop was minimal, but engaging. Some of the enemy sprites would be genuinely spooky if employed in an actual horror context.
A reload button would have been appreciated, or maybe I just couldn't find it. Add some more depth and game feel, and I think this has potential to be a great game!

Developer

Thanks! I said this on discord but I'll say it here as well:
I really was proud of my coding with the enemy and capipi AI, but in hindsight I realized I spent way more time making them functional state based AI with proper navigation and didn't spend enough time on the rest of the game '^^

For future updates, I'm planning on expanding enemy AI behaviors, in addition to cleaning up Capipi behaviors and adding more depth to the base game mechanics.

I might push some more creepy horror-like sprites, but I am worried it might upset people if I took their mascots and made them spooky monsters so I'll do some thinking and asking around if it won't cause any issues.

Submitted (1 edit) (+1)

Very nice little survival game, this could be made into a full length game. Pretty bad ass, I dig it!

Submitted(+1)

Did you know you could still edit the end text? XD

Fun idea, builder was a bit inconsistent. I recommend the other two helpers. And while I guess I'm not supposed to leave the house, it felt kinda like i was supposed to. This could definitely be expanded. I want more GUNS

Developer

I did not know that about the text, I must have used the wrong text panel node `xD

I'm planning on refining the AI of the capipis, the builder was the last one programmed so I imagine he's a bit slower than the others. Each one is going to have new abilities and upgrades as the game gets expanded upon.

Weapons too! I'm planning on making a build tree pippa can spec into each giving different weapon options, in addition to upgrades.

I hope the full game meets your expectations!

Submitted(+1)

Cursed enemies, massive fun.  Didn't really get what the two dots meant on the door, but mashing F worked so all's well

Developer

haha I ended up procrastinating on the barrier mechanics the hardest since I couldn't find any assets for them (its the only thing still using programmer art). I ran out of time so it was one of the things that was functional but not polished to what I'd like. 

My main focus was the capipi NPCs and getting a working game