Wow, we had very, very similar ideas! I like how your puzzle is easier to pick up than mine (i.e. indicators of a pile too-high are easier to spot, etc.), and it fits more of a "story" so to say. Since there was only 1 level it was very simple to play, and I was a bit confused how some snow could just be pushed off the edge of the map, but well done!
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SNOWPLOW RESCUE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #9 | 2.500 | 5.000 |
Overall | #10 | 1.750 | 3.500 |
Audio | #10 | 1.500 | 3.000 |
Visuals | #10 | 1.750 | 3.500 |
How well does the game fit the themes? | #10 | 2.000 | 4.000 |
How much do you enjoy the game overall? | #11 | 1.250 | 2.500 |
Gameplay | #11 | 1.500 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 2 people
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