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A jam submission

Then the ThunderView game page

Submitted by SmoothProcess — 6 hours, 48 minutes before the deadline
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Then the Thunder's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#74.8185.000
How well does the game fit the themes?#114.0034.154
Visuals#142.9653.077
Overall#163.1753.295
Audio#172.3722.462
Gameplay#192.4462.538
How much do you enjoy the game overall?#202.4462.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2h52

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Comments

Submitted(+1)

Hi!
It is a good concept, but I never got the hang of how am I supposed to play it...
The closest I got was about 120

Submitted(+1)

It's a really cool concept but it's quite difficult to get the hang of it. 


  1. Is the lightning always landing inside the circles? If it is, why do some of the pillars cast their shadow inwards?
  2. Shouldn't the length of the shadow change as I move towards the lightning? So if I'm directly under the lightning, I should have no shadow.
  3. Shouldn't the length of the delay change as I move towards the lightning? So if I'm directly under the lightning, I would see a flash then hear the thunder straight away.

Maybe you didn't have time to put these in or maybe I'm misunderstanding :D

Developer(+1)

The circles are a map. You are around human scale.

If the lightning was inside the circle the pillars would cast shadows outside. But, yes, the pillars are there for the shadows to help you discern which direction the lightning is.

The shadows do change according to your place on the map, but since, as I said, it is a map, it's imperceptible unless the lightning happens to be striking very close by.

The sound delay doesn't change. But again, since it's a map and not the territory, it would change in the scale about 0.08 seconds.

Submitted(+1)

Okay, I understand twice as much now. Thanks for the explanation :)