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Trigem Collector - Trijam 68's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.703 | 4.000 |
How much do you enjoy the game overall? | #3 | 4.012 | 4.333 |
Audio | #6 | 3.395 | 3.667 |
Visuals | #7 | 3.703 | 4.000 |
Overall | #12 | 3.292 | 3.556 |
How well does the game fit the theme? | #17 | 3.395 | 3.667 |
Did you make it in 3 hours (put 5 by default) | #24 | 1.543 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Mechanics / Coding Game: 4 hours & Assets: 6 hours (First 3D asset workflow for Unity learning tools and how to do it, made lots of mistakes)
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Comments
I live for this game! It was awesome, looks very cool, the gameplay is satisfying! I really enjoyed how quickly and freely the character could move! The Trigems are fantastic! However, when the game was completed and there was the main menu, 2 musics started playing!
Definitely overtime, but that so well polished game, especially love your choice of color palette and trijam reference Also sometimes line draw under mesh(e.g. on level with hill in center)