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A jam submission

Gravity FrogView game page

You have to save the frog by turning its terrarium.
Submitted by Pitivie — 1 day, 14 hours before the deadline
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Gravity Frog's itch.io page

Results

CriteriaRankScore*Raw Score
How do you rate the game overall (you can consider fun, dev time, etc.)?#23.8893.889
Visuals#43.7783.778
Audio#43.1113.111
Gameplay#43.5563.556
How well does the game fit the themes?#63.4443.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 3 people - 3 hours

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Comments

Submitted (1 edit)

Wow, it´s a great game. The physics are akward, and sometimes the forg traspases the glass hehe. But, at least, I reached level…4 I think.

Visuals and audio are fantastic. Gameplay really cool for a 3 hour game. Frustrating but fun!! ^^

Edit: Having little more time to comment!

  • The idea of a “speedic” frog into a terrarium in a bottle is perfect for this gamejam. Also, the visuals are cool, and the music introduce the player in a cozy puzzle game style. Simple but very aesthetic background for me. Maybe could be better if it is a little blurry when the game starts? Could be :)

  • The gameplay lacks of pollishing, but it´s normal on 3-hour games. In my projects are also this kind of problems. In developing games, the physiscs are the worst for me. I don´t try to make games with physics and collisions, it´s frustrating, caothic… Argh. XDD.

  • Level Design. You did a lot of levels! It´s fantastic and they are challenging. The point is that sometimes are really complicated because of… physics XDD

For me, a 4 of 5 in all aspects!

Submitted

Great, team work 🙌🙌

Submitted

Cute little game! The physics bodies can get a little janky but thats to be expected for a 3 hour game. Nice work!

very fun game and very cool concept.